Argyle Jones
Red Federation RvB - RED Federation
30
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Posted - 2012.07.13 21:03:00 -
[1] - Quote
I think it's a mistake to ball up the concept of WiS and the failed launch of the Incarna expansion in 2011. The riots had several other reasons, including but not limited to, the NEX pricing, the leaked "greed is good" documents, the missing ship spinning feature & no opt in on CQ, etc. etc. etc.
Implementing WiS without all these mistakes would not run into the same kind of trouble. As such I think it's a mistake to start deviating from the original WiS concept and start to make 'gameplay' for that project. Us long time EVE players will remember talking with awe about how cool it could be to actually get out of your ship, walk around in a station with other players and have your corp meetings in an actual corporation office. I remember having had such conversations from before it was called 'ambulation' ...
So I guess what I'm saying is that this is a +1 for a WiS feature that is about social interaction, corp / alliance management and visualizing some of the processes that have so far only been handled in menus. We need the content of the WiS environment to something that supports and enhances the existing EVE experience, not a series of mini-games or FPS combat that replaces and detracts from it.
Let me add, I do agree with the crucible approach. Many good things have come from it and it is always good to see some love for some of the older features. That said, I would hate to wait 3 years for any more development on WiS. We had already waited years when Incarna came out, and throwing 3 more years on top of that is just too much. By then the current character technology may even be dated in comparison with other MMO competitors.
And here's a short list of what I'd like to see in WiS:
- Corp and Alliance offices - with strategic maps, management tools, ability to create corp presentations for members.
- Bar - some kind of venue for interactions between all pilots visiting the station. Would have to be pretty big in Jita
- Medical bay - so when you're podded you get to crawl out of the clone tank, all slimy and gooey. (Immersion!!!)
- Bounty office - Meet the bounty hunter in person, sign his contract in your new clones blood.
- Personal and corp hangars - view your holdings in all their glory.
Some of the stuff that you could do real 'mini-games' with would be R&D, production and possibly the repair shop, but I would have no problem with these features coming later, gradually expanding on the base of social interaction and immersion.
/Yargle
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